Company of Heroes

Publisher: THQ

We used the full retail version of Company of Heroes patched to version 1.7.0. It's touted as one of the best real-time strategy games of all time. Not only is the gameplay incredibly good and immersive, the graphics engine is simply stunning, making extensive use of post processing and advanced lighting techniques in the fully destructible environment.

The game was updated to version 1.7.0 in June, and this patch brings DirectX 10 capabilities to the game's engine. We've compared the various DirectX 10 cards using the game's DirectX 10 mode, but in addition we've also compared to previous generation cards under DX9 to give a wider performance perspective.

For our testing, we used the in-built demo to gauge performance - in this rolling demo, there is heavy use of water, lighting, explosions and also masses of vegetation and it represents fairly typical performance throughout the game.

The in-game details were lowered from their maximum details to a combination of "high" and "medium" - we've included a screenshot of the settings used below.

BFGTech 8600 GTS OC2 ThermoIntelligence Company of Heroes

Company of Heroes

1024x768, 0xAA 16xAF, Medium Quality, DX9

  • ATI Radeon X1950 XT 256MB
  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • ATI Radeon X1950 Pro 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • BFGTech GeForce 8600 GTS OC2 256MB
  • ATI Radeon X1650 XT 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Nvidia GeForce 7900 GS 256MB
  • Asus EN8600GT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 125.8
    • 50.0
    • 123.2
    • 50.0
    • 109.1
    • 44.0
    • 106.0
    • 27.0
    • 104.9
    • 42.0
    • 100.4
    • 43.0
    • 88.3
    • 36.0
    • 86.5
    • 18.0
    • 81.7
    • 32.0
    • 75.2
    • 31.0
    • 75.1
    • 31.0
    • 68.7
    • 26.0
    • 57.1
    • 24.0
0
25
50
75
100
125
Frames Per Second
  • Average
  • Minimum

Company of Heroes

1280x1024, 0xAA 16xAF, Medium Quality, DX9

  • Nvidia GeForce 8800 GTS 320MB
  • ATI Radeon X1950 XT 256MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • ATI Radeon X1950 Pro 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1650 XT 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Nvidia GeForce 7900 GS 256MB
  • Asus EN8600GT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 108.5
    • 46.0
    • 104.8
    • 37.0
    • 90.0
    • 41.0
    • 85.9
    • 23.0
    • 83.4
    • 32.0
    • 81.1
    • 32.0
    • 66.6
    • 25.0
    • 63.3
    • 24.0
    • 60.9
    • 15.0
    • 55.5
    • 24.0
    • 55.2
    • 22.0
    • 50.9
    • 21.0
    • 41.6
    • 18.0
0
25
50
75
100
Frames Per Second
  • Average
  • Minimum

Company of Heroes

1680x1050, 0xAA 16xAF, Medium Quality, DX9

  • Nvidia GeForce 8800 GTS 320MB
  • ATI Radeon X1950 XT 256MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • ATI Radeon X1950 Pro 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1650 XT 256MB
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Nvidia GeForce 7900 GS 256MB
  • Asus EN8600GT 256MB
  • Nvidia GeForce 7600 GT 256MB
    • 85.4
    • 38.0
    • 80.6
    • 31.0
    • 67.7
    • 29.0
    • 60.7
    • 21.0
    • 56.4
    • 20.0
    • 53.2
    • 19.0
    • 46.3
    • 17.0
    • 43.6
    • 14.0
    • 42.2
    • 12.0
    • 39.3
    • 12.0
    • 37.8
    • 15.0
    • 35.6
    • 12.0
    • 28.0
    • 11.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Company of Heroes

1024x768, 0xAA 16xAF, Medium Quality, DX10

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Asus EN8600GT 256MB
    • 53.2
    • 20.0
    • 36.7
    • 12.0
    • 31.6
    • 13.0
    • 30.0
    • 12.0
    • 28.2
    • 15.0
    • 27.5
    • 14.0
    • 27.0
    • 11.0
    • 24.4
    • 10.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Company of Heroes

1280x1024, 0xAA 16xAF, Medium Quality, DX10

  • Nvidia GeForce 8800 GTS 320MB
  • BFGTech GeForce 8600 GTS OC2 256MB SLI
  • BFGTech GeForce 8600 GTS OC2 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
  • Sapphire Radeon HD 2600 XT 256MB GDDR4
  • XFX GeForce 8600 GT 620M XXX 256MB
  • Asus EN8600GT 256MB
    • 43.5
    • 14.0
    • 27.8
    • 9.0
    • 24.0
    • 11.0
    • 22.5
    • 10.0
    • 22.3
    • 11.0
    • 21.8
    • 12.0
    • 20.8
    • 9.0
    • 18.5
    • 8.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

SLI scaling on BFGTech's GeForce 8600 GTS OC2 works pretty well with DirectX 9.0 shaders in Company of Heroes, but unfortunately under DirectX 10, scaling isn't quite as good as we would expect. Bear in mind that the drivers we're using are the latest official WHQL certified drivers, but there may be some small improvements made with the newer betas.

If anything, SLI performance makes the GeForce 8800 GTS 320MB a better buy, with prices starting at around £180 (inc. VAT) - just £40 more than the cost of a single BFGTech GeForce 8600 GTS OC2, nevermind a pair!
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